blog, Gamedev, geek

#1GAM for April: EvolvaLanda

04.26.13 | Permalink | 4 Comments

This month’s One Game A Month game is “EvolvaLanda”, a Lunar Lander clone.   It’s called “EvolvaLanda” because I was originally going to have the lander evolve an optimal landing strategy, either as an end to itself or as a way of creating opponents for the player to compete against, but it’s taken me pretty [...]

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#1GAM for March: GhostDungeon

04.04.13 | Permalink | 1 Comment

It’s still in the “Grace Period” for March, so it still counts! This took much longer than I thought it would, so it’s still unfinished and unpolished, but it should work as a game from beginning to end. It’s basically a Pac-Man clone (information taken from The Pac-Man Dossier and Understanding Pac-Man Ghost Behavior) redressed as a [...]

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#1GAM – January game is up!

01.26.13 | Permalink | Comments Off

I have released MyBreakout for Android! If you wish to download the APK file, you may do so.  You’ll need to allow installation from Unknown Sources, which you can find in Settings > Security, before you download to your Android device. Let me know what you think!  

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#1GAM Finished!

01.26.13 | Permalink | Comments Off

I now have a “Game Over” screen and a “You Won” screen.  There is a scoreboard, and a health display. If you run out of lives, you get the “Game Over”, and a final score.   And then back to the beginning. If you get through all the levels, you get “You Won!” and your [...]

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#1GAM: Balls can be dropped.

01.25.13 | Permalink | Comments Off

Created, and fixed, a crash bug, after a lot of fighting with Eclipse and Flixel-Android’s idea of debugging. Finally, FlxG.log() came to my rescue.  If in doubt, output lots of stuff to the console to see what’s happening. This now means that when you clear a level the next one gets loaded! In my afternoon [...]

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#1GAM Levels loading!

01.23.13 | Permalink | Comments Off

I now have levels loading in MyBreakout!  Hurrah! Didn’t do all that much today, as I had a trip down to Livingston to get a 12-lead ECG done.  It’ll take a week or two to get any results, but apparently they already know I’m not a Time Lord

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#1GAM Added blocks today.

01.22.13 | Permalink | Comments Off

The blocks part of my bat-and-ball-and-blocks game has now been added.  I need to make sure they bounce in the right way – possibly using my already created custom collision setup.  Or, maybe, I can go back to the base Flixel one, as I think I know why it went wrong before… Then it’s level [...]

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My Bat And Ball Work, But I Don’t Know Why

01.22.13 | Permalink | Comments Off

Spent most of the day working on my bat and ball – getting them to bounce off each other properly.   Right up until the end it just did not work. I wanted the ball to bounce differently depending on where the it hit the bat, but it just never did.  Then, when I was adding [...]

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Today’s Game Development

01.19.13 | Permalink | Comments Off

Well, I got the bat added to the game, and the ball now bounces off!  However, I don’t think bat or ball are the right size, according to the game’s internals, and you can’t currently change the bounce angle… However, I worked out flixel-android’s rather odd collision detection set-up, so adding blocks shouldn’t be too [...]

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One Game A Month

01.19.13 | Permalink | Comments Off

Time to resurrect this blog (again!).  I’m going to have a try at One Game A Month, even though there’s not a lot of month left To make things easier for myself, I’m porting MyBreakout from Flash to Android, using the Flixel-Android framework.  I should be able to upload applet versions as I go. Doubt [...]

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